Author:      Chris Turner (Chr1s)
Email:       turnerc03@hotmail.com
http://wolken.gamedesign-online.com/wolken4.html
Map name:    Battle of Wolken4 (Wolkenkanone)
Map version: Final

***WOLKEN BACKGROUND***
These maps are set in the vast land of Wolken, the soldiers 
were dumped in this mysterious land after an incident during 
an Allied investigation into the production of experimental 
technologies by Axis forces. Firstly equipment and weapons 
vanished into thin air, then vehicles started to disappear 
and finally the soldiers themselves vanished, all of which 
were deposited in what was named Wolken by the German soldiers, 
this name was also adopted by the Allies.

Wolken is made up of various islands and each island may have 
a different climate of it's neighboring islands, making Wolken 
a strange place to live and fight in. However these islands 
aren't floating around in some grand sea, oh no, they are 
floating in what seems to be clouds but it was soon found out
that these clouds are dangerous as there is immense pressure
contained beneath the surface that can crush a man as one 
unlucky pilot found out. Amungst the many mysteries of Wolken
is what happened to the people that once lived in this land 
who built the vast structures and towns that occupy the islands.

***MAP INFO***

To the horror of the Allied forces the Axis have
managed to construct a monster sized cannon in the
same vain as the Dora railgun back on Earth, only
difference is that this new weapon named wolkenkanone
runs on tank style treds rather than rail track.
A test fire of this weapon is due later tonight if
succesfull it wont be long till the tred system is
operational and the weapon deployed on the battlefield.
Allies must knock out this weapon before the test fire
to avoid certain doom.


***OBJECTIVES***

Allies:
1) Destroy the Turmfaust to allow safe passage for the tanks.
2) Breech the Main Entrance with the remaining tank.
3) Deliver the spare parts to the damaged plane.
4) Repair the plane and steal it.
5) Use the plane to clear an opening into the buildin site.
6) disable the Wolkenkanone by dynamiting the controls.

Axis:
1) Defend the Turmfaust to keep it operational.
2) Defend the Main Entrance.
3) Prevent Allies from delivering the spare parts to the plane.
4) Stop the Allies from repairing the plane.
5) Dont allow Allies access to the building site.
6) Defend the Wolkenkanone from Allied sabotague.

***ADDITIONAL INFO***

Final version, no changes from now on.

***TESTING***

DooC clan
M8D clan
GDO Staff
WF clan
CCCP clan
I honestly can't remember the individuals not associated
with clans that tested the map so if you tested the map
and feel you deserved to be here, email me.

***CUSTOM ASSETS***

Some signs were made using Ifurita's blank sign collections.

Other signs made by myself using ET textures and editor images.

A number of models where made by Detoeni (http://detoeni.planetwolfenstein.gamespy.com/)

Command map icons built myself with help of Burniole.


***SPECIAL THANKS***

Burniole for the grand command map.

any suggestions please feal free to email me.
