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CTF Metro Alpha 2
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Author		: Qualmi
Location	: Germany
E-mail		: n.mitschke@gmx.de
Game		: Wolfenstein - Enemy Territory
Date		: 15.06.2009
Version		: Alpha 2


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Description
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CTF map for fun- and pubgameplay. Supports 64 players.


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Information
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Extention of DM Metro TE.
It is status alpha, not well designed.


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Objectives
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Primary: 	Steal the flag 5 times
Secondary:	Build the Masterportal
Secondary:	Build the Commandpost


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How-To-Play or Some Explanations
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The map is divided into 3 parts: an upper area, a lower one, and a middle one.

Masterportal: 	The masterportal is some sort of control point for your slaveportals. If the masterportal gets
		destroyed then all of your constructed slaveportals get destroyed. So it is kind of important for
		your slaveportals to work properly. To open the masterportal you have to hold the flag at the enemys
		headquarter located in the upper area of the map for an total amount of 2 minutes. Then you will
		be able to construct and open the masterportal. Once constructed and walking through the portal it
		will lead you to some sort of portalroom. You can enable there 3 slaveportals, having 6 to choose
		from. 3 of them are Defence-Portals and 3 of them are Offence-Portals. Choose carefully, since you 
		cant choose again. Once a slaveportal is enabled, it will stay the whole map. It will live and die
		with the masterportal.

Warportal:	<Planned for later versions> 

Commandpost:	The Commandpost is located in the middle area of the map. Construct it and you will be able to 
		choose between 2 Spawnpoints: 1 is located in the upper part, 1 is located in the lower part. If it 
		gets destroyed you will only be able to spawn in the lower part of the map like at mapstart.

Tactics:	There are a few tactics which are good to forfill, depending on the mapsituation.

1) If you destroy the enemys commandpost, he will spawn down in metro. If you prevent him from building the 
commandpost, then you could sort of spawnkill him through the whole map. It will be very hard for the enemy to get 
the flag, caus the other team can dominate the upper and middle part of the map easily. So at mapstart it could be 
of advantage to build the commandpost as quick as possible and vice versa prevent the enemy from doing so.

2) You will be able to construct and hence block all enemy metro entrances. This way you can sort of prison 
your enemy down in metro.

3) You can choose to whether forfilling the quest for the masterportal or simply catch the flag and try without.
You maybe quick this way, but portaling should not be underestimated. Somtimes it is just better to get the flag,
but better keep an eye on the enemy, since he can get very strong with portals.

4) If the enemy has the flag and you cant spot him, he probably discovered into the metro to deliver it. To prevent 
this you can camp the room where he has to deliver it. Its located down in metro, in a room near the Pool. This room
will have 2 mainstreams, one axis and one allied, so it is pretty well balanced, and you will be able to get one 
last chance to prevent the enemy from delivering. Also you will be able to use a portal to get in that room faster.

Slaveportals:	Slaveportals serve more tactical gameplay. They beam you from A to B. 

Locations:

Defence 1: LOWER AREA
Defence 2: DEFEND THE FLAG
Defence 3: CLEAR THE METRO

Offence 1: ENEMY SPAWN
Offence 2: ENEMY MASTERPORTAL
Offence 3: GET THE FLAG


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Features
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Experience the ghost story!! <planned for later versions>


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Thanks
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- The whole community, from players to developers.
- Thx to Blacky from Team-AoW for designing a prefab (one of the sidebuildings in the upper area of the map) and
  letting me modify it a bit. His building fits very well.
- Thx to Splash Damage Forums. I know im giving the people there a hard time by my many questions =)
- Thx to Loffy for setting up the nice ctf prefab from which i took the models of the flag. Thx to Topsun too.
- Rayban whose scoreboard system i used for this map.
- Also very big thx to C for sparing me some time with his prefab generator page (http://www.et-only.com/downloads/prefabs/)
- Big thx also to Orange. I took the elevator-sound-sequence from his script.
- All who created the nice models. I have not created one by myself (Evil Lair, Flame and all whose name i couldnt find)
- Thx to aa3, Blacky from Team-AOW and Sternschubser, who all took the time to test and debug

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Copyright  2009 Qualmi. All rights reserved.
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This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

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