Doverbridge
by eddie@818clan.com ( plus smidgen of help from caf :)
website : www.818clan.com
visit forum and let us know what you think of the map.

Title		: Doverbridge
Filename	: doverbridge_final.pk3
Release date	: 06-04-2006
Gametypes	: Objective,Stopwatch
Version		: Final
Installation	: Place the doverbridge_final.pk3 to your etmain folder, 
		select it from the multiplayer->create server menu or bring down the console and type: map doverbridge_final
Map name	: doverbridge_final

This map was designed for a small server of 8 v 8 players.
The map timer will not end until either side blows the others radio equipment.

Briefing:

A renegade ss troop of axis have made it to the UK under to cover of darkness .... 
Both teams must transmit this information to their superiors.  Each team must defend their radio equipment at all costs. 
If the other team mangages to cross the Doverbridge and dynamite the radio equipment they will win the war !

Allies:

Primary Objective: Establish a Command Post to increase your charge speed
Secondary Objective: Blow the axis main door to gain access to their Radio Equipment
Third Objective: Blow the Axis Radio Equipment
Forth Objective: Be nice and friendly this is a happy server

Axis:

Primary Objective: Establish a Command Post to increase your charge speed."
Secondary Objective: Blow the Allies main door to gain access to their Radio Equipment."
Third Objective: Blow the Allies Radio Equipment."
Forth Objective: Be nice and friendly this is a happy server."

Thanks      : Splash Damage and Activision for the best (free!!) game I've ever played.
	    http://amethyst7.gotdoofed.com/env.htm for fantastic skyboxes! Please visit the site.
	    Drakir, Iffy, Marko, and Detoeni for various neat prefabs to use.Everyone on Splashdamage forums for their valuable help :)
	    {TiBeT}2bit for his endless help and fantastic tutorials :)
	    Plus any other prefabs found on the net, sorry if I but I can't remember all the sites I visited !

This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.

whats in Final
------------------------------------
# Added health to underground tunnel
# Added barrels on bridge for defence
# Made it easier to get across balconys
# Put door on top floor spawn side of buildings
# Made it easier to break boxes and grill on tunnel entrances
# Added skybox scenery
# Fixed limbo cameras

whats in beta 4
------------------------------------
# Removed rockets
# added underground drains
# fixed limbo cameras
# moved trees for spawn protection
# removed ropes in water
# added new ladders to bridge from water
# stopped landmines outside spawn doors
# added another rowing boat to even sides

whats in beta 3
-------------------------------------
# moved trees to protect spawn
# added rockets with switch in archway
# added new walls for protection from water
# added exploding fuel cans
# new global sound added
# fixed landmine problems in main terrain
# made both side spawn on ground floor

whats in beta 2
-------------------------------------
# added trees
# added spawn protection wall
# added extra ropes to exit water
# generally added more protection on battle field
# removed upper door for fast exit
# made trigger area smaller at radio



