ELEVATED TRANSPORT
Release Date: Friday, October 22, 2004
Version: Release One

TITLE
Elevated Transport

FILE
greenlee_et.pk3

AUTHOR
Aaron J. Greenlee (CrazedFan)

E-MAIL ADDRESS
greenlee@elevatedgaming.com

WEB SITE
www.ElevatedGaming.com


OBJECTIVES
  1. Destroy/Protect the entrance to the Center Complex (affects spawn point)
  2. Destroy/Protect the southern wall that protects the fuel pump
  3. Construct your team's command post and protect it
  4. Destroy/Protect the fuel pump that supplies fuel to the tram's generator


ABOUT THE MAP

This is my first map release. As with all maps there are some obvious weak issues. I planned to have the tram functioning; however, none of my experiments satisfied my ambitions. Over time, I am sure I could have it all function as I would like, but, I am compelled to release this, my first map, and begin to refocus on the next project.

Known issues include some terrain texture issues here and there, two brushes that have light overlap, I think the forward spawn points should not be visible before forcing the spawn point. Some may say the map is a little off balance and favors the Axis. This was intentional. If you are still playing Enemy Territory I am confident you are looking for some real challenges. My hope is that a good server with stable players will swap sides at the end of each match.

Please feel free to send comments to greenlee@elevatedgaming.com. I am always looking for talented people to partner with to release high quality expansions to the community and of course, I'll always entertain a level design job (although I do enjoy my current job :).



Thank you for your support.

-Aaron



SPECIAL THANKS

Special thanks to thegnat who did some terrific work on the Command Map. Thegnat can be reached through his Web site at http://www.n0lame.de and can be found on the Splash Damage forums as of the time of this writing. Thanks also to http://www.elitekillas.com/ for offering to first post this to their servers.

Special thanks also go out to all the readers at the Splash Damage forum.

Thanks to Paula Berry (who can be seen in the love nest) for her appreciation for my ambitions and dedication to this project. I love you.



PLAY INFORMATION


GAMETYPE
wolfmp, wolfsw

NEW SOUNDS
No

NEW GRAPHICS
Yes

NEW MUSIC
No

NEW MODELS
No

PREFABS
Command post from Splash Damage Forum.


CONSTRUCTION


BASE
From Scratch

EDITOR
GTK Radiant 1.4

PROGRAMS
  1. Easy-Gen for original land formation. Manipulated by hand in Radiant.
  2. Photoshop for texture creation/manipulation.
  3. Q3map2Build by ydnar.

BUILD TIME
Not measured. Leassons learned are countless. Start date approx. May 1, 2004.

COMPILE TIME
(BSP: 155s) + (VIS: 135s) + (LIGHT: 4205s) = 1.2 hours

MACHINE
Pent. 3 @ 2.4gHz with 512mb RAM

TOTAL BRUSHES
15,704 (As reported in editor)

NET BRUSHES
3,324 (As reported in editor)


DISTRIBUTION/PERMISSIONS
Copyright © 2004 Aaron J. Greenlee. All Rights Reserved. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN AND NOTORIZED PERMISSION FROM THE AUTHOR.


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