Ennepe Dam

This map has been something I have been working on for quite a while.  Originally I 
planned to release the map after I was sure it was close to perfect.  This is pretty far 
from perfect.  Real life, data loss, and a lack of experience has lead to the realization, that
I'm not going to put out a perfect or even a good map until I'm the only one left playing ET.

In an attempt to compromise and do something to contribute something back to ET, and in an 
attempt to not waste all those hours I took working on this map by never releasing, I've GPLed
the whole damn thing.  See COPYING.TXT and GPL.TXT for more details, but basically other people
can change the map all they want in accordance with the license.  So if the map is a good start,
feel free to suggest changes, maybe I will implement them if I have time, maybe someone else will, 
maybe you can implement them yourself.

The map is based on the idea that allies are trying to break an axis dam to flood down stream
german industry.  The allies need to use Airdropped bombs to break the damn, but the Axis have
two powerfull antiaircraft guns preventing them from doing this.  Allies need to attack from
the bottom of the dam and dynamite both of the antiaircraft guns, then call in for air support.
Yes, airstrikes work, it's some kind of paradox, I know.

Allies have one spawn by default at the lower West of the dam.  Axis have two available by default,
one on top of the middle of the dam and another beside the East gun.  If allies blow the West gun, 
Axis will lose the East gun spawn.  Allies can hasten their way up the dam by building a command 
post on the western middle of the dam, this will lower drainage grates in the interior of the dam allowing 
quicker routes to the top.  Allies have the option of grabbing a forward spawn flag in the middle west of the 
dam to capture the West Gun Spawn.  Allies will automatically secure the West Gun Spawn by blowing the West Gun.
Once both guns are destroyed allies have to use the radio above the Axis middle spawn to transmit the Code Words.
The code words(documents) will spawn in the West Gun Spawn and must be run to the radio while it is enabled.  Power to
the radio can be cut or restored via a switch on the radio tower.

Credits:
Thrift(Dan Oliver) - me, email:thrift24@gmail.com, aim:thrift24, xfire:thriftone  ...
    Most of the work on the map.

SODSM Live - Fixed a lot of stuff that was plainly broken on the map.  I would have been way
    to embarassed to post the map in it's condition before he helped.

SPU9: Much <3 for getting some much needed play testing for the map and providing a download mirror for the map.  
      Also spotting some bugs.

Der'saidin: Very helpfull suggestions and ideas for the map.

Team replay: Initial play testing of the map.  This was so important to the map, thanks.    

Team aGu: Initial play testing of the map.  Ditto.

!K: - The old clan, lots of help and testing from them.

Joeybags, Smerc, Chazz - Pushing me to release.

Flight, Dustin, Toxic - Play testing on early versions of the map.

BD|THEPONYFACTOR - Bug reports and suggestions.

Riggs - Providing a download mirror for the map.

SBG Fellowship - Played the map on their server for testing...really didn't work very well 
     in pub imo, much thanks to them.  Bunch of great guys.  ET: 209.40.97.204:27960

WTF Clan - Played the map on their server in pub...once again it fails miserably at pub.  
     Very nice guys.  Thanks Talon.

STA - Sorry for vanishing on you guys, rl, etc.  Anyway in the captains forums noticing the
      comments on preseason/beta maps for the new season pushed me to release.


Quite a few other people helped test the map, so thanks to all those that helped test the map in
it's even earlier stages.