﻿// ======================================================================
// Bergen v1
// 02.10.2018 Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Bergen map created by Detoeni and the Wolf Project.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay, even in a competitive environment.
Please refer to the original_bergen_readme.txt for information, credits and contacts of the original map.


-----Changelog-----
to original:
•	VO announcements have been adapted by Radar. 
	-- As long as both Main and Side Entrance are active VO is: "defend/destroy entrances"
	-- As soon as one has been breached VO is: "defend/destroy the side OR main entrance"
•	VO announcements for the Footbridge have been added.
•	Alarm now sounds in the entire base when either the Side- or Main Entrance have been breached instead of separated alarms.
•	The snapping of the tank at certain view-angles has been fixed
•	If the Allies hold both the Forward Bunker flag and the CP, the flag is "temporarily secured" until the CP is lost again.
•	The Forward Door (before Transmitter Door 3) is now linked to the generator.
•	Spectator limbo cam has been fixed (was inside of terrain).
•	Construciton materials have been made in the style of original maps.
•	Teleporter and secret room have been removed.
•	Axis rear spawn has been restructured to allow for faster exit.
•	Plane shooting down the tank has been replaced with a V1 Rocket to create narrative link to V1_Rocket map by FireFly.
•	Entity count has been reduced from 568 to 498.
•	Structural mesh and VIS blocking have been improved by adjusting vertical differences of the floors.
•	Visual changes have been made.


-----Specs-----
Author:					Detoeni
Overhaul:				kemon
Brush count:			16.780
Entity count (total):	1.454
Entity count (ingame):	498
Compile parameters:		[q3map2] -meta -v -mv 1024 -mi 6144 "[MapFile]"
						[q3map2] -vis -saveprt -v "[MapFile]"
						[q3map2] -light -samples 8 -samplesize 16 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 1024 -shade -bounce 2 -bouncegrid "[MapFile]"

						
-----Notes-----
The mapfile is included.



AXIS OBJECTIVES
Primary Objective:		Stop the Allies from destroying the Transmitter.
Secondary Objective:	Prevent the Allies from repairing the Generator.
Secondary Objective:	Set up a Command Post inside the submarine pen.
Secondary Objective:	Prevent the Allies from gaining a foothold in the Forward Bunker.
Secondary Objective:	Prevent the Allies from destroying the Side Entrance.

ALLIED OBJECTIVES
Primary Objective:		Destroy the Transmitter.
Secondary Objective:	Repair the Generator.
Secondary Objective:	Set up a Command Post in the submarine pen to secure the forward bunker.
Secondary Objective:	Capture the Forward Bunker.
Secondary Objective:	Destroy the Side Entrance.