// ======================================================================
// Frostbite v5
// 02.09.2018 Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Frostbite map created by Moonkey.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay even in a competitive environment.
The source file is included in the pk3.

-----Changelog-----
to last version:
•	Fixed bug where the Allied CP didn't get destroyed properly
•	Fixed models that had their origin positioned in a structural brush
•	Fixed bug where team voice announcements for main entrance and side wall didn't get removed after objective completion.
		Beginning:							Destroy the entrances		-	Defend the entrances
		First, main entrance is destroyed:	Destroy the side wall		-	Defend the side wall
		First, side wall is destroyed:		Destroy the main entrance	-	Defend the main entrance
•	Removed banners with swastikas in throughout the facility and replaced them with the Luff decal to stay consistent within one setting
•	Removed clips some light models to allow smooth player movement
•	Removed two misplaced speakers
•	Added coronas to all electric light sources
•	Transformed world_clips into a func_static allowing for better spectator movement to simplify shoutcasting
•	Increased overall lighting from 15 to 20
to original:
•	The player is now able to stop and revert Storage Wall movement by activating the button again.
•	Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
•	Entity count has been reduced from 479 to 360
•	Structural mesh and VIS blocking has been improved
•	Visual changes have been made


-----Specs-----
Author:					Moonkey
Overhaul:				kemon
Brush count:			8.095
Entity count (total):	997
Entity count (ingame):	360
Compile parameters:		[q3map2] -meta -v -mv 1024 -mi 6144 "[MapFile]"
						[q3map2] -vis -saveprt -v "[MapFile]"
						[q3map2] -light -samples 8 -samplesize 16 -v -thresh 0.05 -patchshadows -dirty -dirtdepth 256 -external -lightmapsize 1024 -shade -bounce 2 -bouncegrid "[MapFile]"

						
-----Notes-----
The mapfile is included.



ALLIED OBJECTIVES:
Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.

AXIS OBJECTIVE:
Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.