// ======================================================================
// Frostbite, by Moonkey v9
// APRIL 2020 Cedric 'keMoN' E.
// http://www.etlegacy.com
// ======================================================================

This map is an overhaul of the original Frostbite map created by Moonkey.
As part of the ET: Legacy asset creation effort certain maps are being overhauled.
Those maps have been selected for their stable gameplay even in a competitive environment.

-----Changelog-----
to last version:
•	Removed rogue clip at office entrance.
•	Changed catwalk in warehouse from `clipweapon` to `clip`. It is now permeable for weapons.
•	Simplified collision of machines at side entrance.
•	Added player clips to various shelves, pipes and doorways.
•	Fixed one alarm speaker not being named correctly.
•	Added a trickjump coming from warehouse, jumping onto box, onto truck into green passage. Disabled by default. Can be activated through mapscript. (deactivate line: setstate courtyard_TJ_box invisible)
•	Removed collision of blackboards.
•	Increased amount of shared files with other ET: Legacy overhauls to decrease filesize once they are shipped together.

to original:
•	The player is now able to stop and revert Storage Wall movement by activating the button again.
•	Alarm now also sounds when the Service Door has been dynamited before the Storage Wall and Main Door.
•	Structural mesh and VIS blocking has been improved
•	Visual changes have been made


-----Specs-----
Author:					Moonkey
Overhaul:				kemon
Compile parameters:		[q3map2] -bsp -meta -v -mv 1024 -mi 6144 "[MapFile]"
						[q3map2] -vis -saveprt -v "[MapFile]"
						[q3map2] -light -fast -samples 2 -bounce 2 -bouncescale 2 -v -thresh 0.25 -shade -dirty -dirtdepth 256 -lightmapsize 512 -patchshadows -external "[MapFile]"

						
ALLIED OBJECTIVES:
Primary: Steal the Supply Documents and transmit them back to Allied Command.
Secondary: Destroy the Main Door into the Complex.
Secondary: Breach the Storage Wall.
Secondary: Dynamite the Service Door.
Secondary: Prevent the Axis from constructing a Command Post in the Transmitter Building.
Secondary: Establish a forward Command Post in the Upper Complex.

AXIS OBJECTIVE:
Primary: Stop the Allies from transmitting the Supply Documents.
Secondary: Defend the Main Door.
Secondary: Defend the Storage Wall from being breached.
Secondary: Stop the Allies from destroying the Service Door.
Secondary: Set up a Command Post inside the Transmitter Building.
Secondary: Prevent the Allies from establishing a Command Post in the Upper Complex.