After the feedback I got from falkenstein_sw, I want to present the final SW2 version of falkenstein! The main goal of the changes was to make the map more suitable for 6on6. Falkenstein was made by 0range, I only made the stopwatch modifications -> all credit for the map goes to 0range. ~Jo0f



What has changed in the second version?

-General bug fixes
-Removed flagcap delay
-Reduced the trainyard's size
-Moved the bridge closer to the generator
-Added a way in the middle of the bridge to jump of from
-Added more cover in the trainyard
-Speeded up the lowering gates
-The axis teamdoor on the side of gates also opens when generator is destroyed
-Generator room is a bit more open
-Added a hole with ladder from cp to lower entrance
-Added a entrance at the back of cp, so you can get to the up entrance faster
-Widened the escape train area
-Added axis constructable fencedoors at the back entrance of the escape train
-Basiscly changed the complete inside area, it's more open now