//Goldeneye Temple
//by ViTriol
links:
http://www.t4p.net (my clan's page)
http://www.wolfensteinx.com/surface (good mapping resources)
http://www.austinservers.com (good gaming community)
http://www.splashdamage.com (THE mapping resource location)

if you find any bugs please email them to vitriolaln@hotmail.com.

extract ge_temple_v2a.pk3 into your etmain folder to install.

special thanks:
Ifurita, without whos help i would be banging my head into a wall trying to figure out how to script, and for helping me with a whole slew of other questions. V2a edit: Iffy rules.
	
Mean Mr. Mustard, without whos help i would be banging my head into a wall (harder) trying to figure out how to script.

Drakir, your site, prefabs, and tutorial on shaders helped out alot.
Seven_dc, thanks for the command post prefab.

Splash Damage, gg.

Leadbritches and www.austinservers.com for finding the spawn bugs in earlier versions, and for being a fun community.


Roadkill, thanks for testing out each build and giving me early feedback. 

Detoeni and the rest of the staff at wolfensteinx.com/surface, thanks to all you guys for helping me learn to map, especially dt.


//---------------Fixes/Change Log---//

V 1 -->
removed the command post as a spawn point controlling entity
added a forward flag in place of the command post
added a neutral command post near the barracks

V 2a -->
added allied spawn point at the command post
fixed the team doors so they can now be opened by allied coverts
removed the False Wall
added a dynamitable barrier at the tunnel entrence
rotated some textures
widened the breach near the lunchbox
changed axis respawn time to 25

//----------------Map Info-----------//
Primary objective Axis: defend the Chimpokomon lunchbox (crate of gold)
secondary objectives Axis: 
defend the Tunnel Barrier
build the command post
defend the forward flag

Primary objectives Allies: steal the Chimpokomon lunchbox (crate of gold) and return it to the Sarcophagus
secondary objectives Allies:
destroy the Tunnel Barrier
build a command post
capture the forward flag

Axis Respawn time: 25
Allied Respawn time: 15

//---------------known bugs------------//
there is a brush on top of the secondary axis spawn that could have been clipped a little better. it's barely noticable,
and if i ever get the motivation to fix it it would probably take less than 5 mins.

the wm_announce for the forward spawn doesnt work when a player touches the flag. it works when the wall blows up though.

with low sky texture settings the sky appears to be completly black.