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Irmgard Complex beta 1
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Author		: Qualmi
Real name 	: Norman Mitschke
Location	: Germany
E-mail		: n.mitschke@gmx.de
Game		: Wolfenstein - Enemy Territory

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Description
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Irmgard Complex was originally designed to be a 1on1 objective-based EtPro Stopwatch map and can be played up to
3 on 3. After endround 1 the predecessor Axis will have to beat the clock.

EtPro Stopwatch Script planed for beta2.


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Briefing
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A small allied group is trying to gain access to the Irmgard Complex. They attempt to blow up Irmgard, a mighty
Axis Sea Gun which only could be located through the radiowaves it is emiting. All this troup knows is that there 
somewhere is a gate. And by passing through this gate they will gain access to the base.


Axis objectives

	- Defend the gate
	- Defend the keys
	- Defend the batteries
	- Prevent the allies form placing dynamite at the gate
	- Stop them from gaining access	

Allied objectives

	- Gain access to the base
	- Steal the keys
	- Steal the batteries
	- Place 2 dynamites against the gate
	- drive the elevator
	

Spawntimes:

multiple Spawnpoint System:

Axis 5 / 8
Allies 5 / 8

By pushing the apropriate triggers there will be a Spawntime toggle back and forth for both sides

There also exist a Spawntime toggle which switches between the 2 Axis Spawnpoints

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Credits
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- Texturemakers (all of them :) thx)
- the ppl of radiant
- SD for this great game

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Bugs
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- Didnt brought the briefing up and objective descriptions up:/

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Thanks
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Special thanks to:

Detoni for his key.md3 and shell.md3 model.

the ppl who created all those tutorials:

http://s49.deinprovider.de/vbarticles.php
http://www.pythononline.co.uk/et/tutorial.htm
http://www.nibsworld.com/rtcw/

me also wrote a german scripting tutorial. check it out:
http://www.et-scene.de/forum/mapping-f23/19316-tutorial-scripting-grundlagen-fuer-w-et.html

and ofc not to forget the splashdamage forums. best forum there is for et.


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Programs used
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- Enemy Territory and ETPro
- GtkRadient 1.4.0
- Paint Shop Pro
- Filzip