README!  Normandy Breakout (ET)

- Original map for RTCW by Menzel
- Custom sounds by DetPak
- ET Conversion by Ifurita
- Scripting assistance from Mean Mr. Mustard
- ~20 textures from RTCW MP and SP used
- Remaining textures custom or from Splash Damage

NOTE:  This conversion does use some of the original RTCW texture assets, ~20 textures.  They may or may not be replaced in the future, but ET does not have a very extensive town texture set.

OBJECTIVES:  Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.

- Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis)
- Capturable areas:
  = Cafe (flag)
  = Sewers (flag)
  = Hotel De Ville (CP) - CP also controls the forward spawn point
  = Rue d'Isigny Tunnel (flag)

AMMO/HEALTH RACKS:  2 sets exist.  One in the Hotel De Ville, one in the sewers

CHANGE LOG:

Original - Alphas

- Moved MG from Rue d'Isigny to balcony on Rue de Bayoux
- Replaced halftrack to PW222 and moved MG42 to grassy spot
- Added window and exit hallway to Axis spawn
- Made camo net over 88mm clipmissile
- Added clipmissile brush over top of Allied spawn
- Added 2 exit hallways to Allied spawn
- Replaced all terrain patches with brushwork
- Made sewer gate and back wall satchelable and rebuildable
- Added CP flags
- Added Command Post to Hotel
- Added health and ammo racks to Hotel and sewers
- Created sewer alcove for flag and ammo racks
- Made damaged storefront accessible
- Replaced tons of textures and models
- Added signage
- Added posters
- Fixed some terrain pieces not lining up with buildings
- Fixed signs so that you don't run into them