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                              Wolfenstein: Enemy-Territory Map                             
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Filenames: op_tower_b6.pk3; readme.txt
Version: b6 
BSP name: op_tower
Author:	 Old-Owl
Created: 26-07-2009
Last revision: May 2011
E-Mail:	 oldowl1@gmail.com
Homepage: www.dark-alchemy.com

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My first map.

Credits:
Alpha trees by Rayban
Sky shader by Amethyst7
Alpha shaders by Sock's terrain-tutorial-map
2Bit Tutorials
Ktrees by Kic
	
Thanks to Arnowar, UJE Niek, UJE C for their patience and helping, 
Alchemy members + players for testing and finding the bugs,
to ID software, Splashdamage, Splatterladder,
Stinkybeaver for it's artwork "Lil' House on Hill",
everyone that helped in some ways.
	
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Last fixes: 

05-08-2009 
Fixed missing textures. Thanks to Berzerkr (GER) for the feedback.

23-01-2010 
Fixed the allied spawn bug.
Added a double axis door to the Tower gate.
Added a constructible wooden barricade to the wall breach near flag.
New underground tunnel.
New water shader, clear and shiny.
Reduced the tunnel entrance from the tunnel gate to avoid players to fall down and die.
New trees planted, new furnitures in axis spawn.

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23-05-2011

New trees from Kic models
New spawns script, flag  is owned by allies due to objective success.
A roof protect the flag spawn from the artillery.
Better textures for some buildings.
Command post moved to a better location.
Small door near tower tunnel is neutral and not axis anymore.
Few cosmetics details improved.
