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VERSION: Final
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I Converted My Operation_V2 map into an Axis Attack Map using my XF5U Models as the new objectives in place of the V2 rockets.

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 NOTES:
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Feedback can be sent to jeco_et_mapping@yahoo.com

Also feedback can be posted on the forums at http://bunker.aaxxss.com.

Direct link to the Map Areana section on Bunker Forums --- http://bunker.aaxxss.com/forums/index.php?showforum=5

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 Basic Information
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Author		: Jecoliah
Email address	: jeco_et_mapping@yahoo.com



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 Map Information
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Game		: Return to Castle Wolfenstein: Enemy Territory
Title		: Operation XF5U
Filename	: operation_xf5u.pk3
Version         : Beta
Release date	: Jan 2nd 2007
Decription	: Final

Program		: SD Radiant 1.5.0.
Compile time	: 1 hr
Compile machine	: Bilt myself, P4 2.4Ghz, 768mb ram, Ati 256mb.


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 Objectives
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This is my Operation_V2 map Converted to an Axis Attack map with my XF5U models as the new Axis objectives in place of the V2 Rockets.

Axis Must destroy the Three XF5U Prototypes and steal the Schematics as well as the Fuel Formula and transmit to Axis Command.

Allies must stop the Axis from accomplishing the above objectives.

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 Special thanks and Credits to:
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Detoeni, WeblionX and zenith-ply over on Surface forums for all the help.  Also Special Thanks to Detoeni for the use of his models and his tutorials.

Also want to thank the guys over at Splashdamage.com for all the useful information located on their forums.

And last but certainly not least I.D. Software, Splash Damage and Activision for this Great Game and also for releasing and updating the GTK Radiant application which was used to create this map.

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Texture/Shader Notes:
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If authors wish to use textures or models from this level you must ensure you get the permission of the origional author first.

I changed the name of some textures so that my Shader Files would be used and therefore the name of the texture IS NOT a claim by myself as to the creation of the texture.

Several of the Textures are my own Custom textures or free textures that I modified. Also Some of the scripts and shaders I made myself.

Request to use any part of the Map or contents of the operation_v2_beta.Pk3 file should be E-Mailed to jeco_et_mapping@yahoo.com.


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Copyright © 2006
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Jecoliah

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

Copyright Permissions.

ID, Activision & Splash Damage. Original game rights.

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