Please note: This is the Second Beta release and  may contain bugs.
This First Beta version was created for the TLR mapping contest.


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title:          Pirates Beta2 
file:           pirates_b2.pk3
version:	Beta 2
release date:   May 20th 2011

author:         FireFly
email address:  fireflyq3map2@gmail.com 
website:    	http://www.wolfplayer.nl

                
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Background Story:

The caribbean, June 1943

The Axis are guarding two gold crates inside an old pirate ship.
The Allies must gain access to the seaport, Steal both crates from the pirate ship 
and secure them at the escape truck.


Axis Objectives:

The Old City: 	   Defend our Spawn at the Old City.
The Main Entrance: Defend the Main entrance from being breached.
The Side Entrance: Defend the Side entrance from being breached.
The Gold Crates:   Stop the Allies from stealing both Gold Crates from the Pirate Ship.
The Command Post:  Prevent the Allies from establishing a Command Post.
The Command Post:  Establish a Command Post.



Allied Objectives:


The Old City:      Capture the Old City.
The Main Entrance: Destroy the Main entrance.
The Side Entrance: Destroy the Side entrance.
The Gold Crates:   Steal Both Gold Crates from the Pirate Ship and secure them at the Escape Truck.
The Command Post:  Establish a Command Post.
The Command Post:  Prevent the Axis from establishing a Command Post.


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Construction

base:           from scratch
editor:         GTK Radiant 1.3.14
other software: 3dmax5, 3dmax2010, PhotoshopCS5, MD3Compile, Deep Exploration 5
build time:     about 10 weeks.

compile settings: 	
BSP: -meta -mv 1024 -mi 6144 -patchmeta -subdivisions 6
VIS: -vis -saveprt
LIGHT: -light -v  -fast -samples 6 -bounce 1 -patchshadows -shade -dirty -dirtscale 2  -dirtdepth 64 -gamma 1.8 -compensate 2.8 -thresh 0.5 -external -lightmapsize 512


Final compile time: 35 mins.

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*CREDITS*

- Modified lamp model created by Detoeni.
  


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Distribution / Permissions 

This is the First Beta of this map and may not be modified in anyway as to appear as a
completed map by anyone else other than the author.

You May Not decompile the BSP as a base to build additional levels.
You may not use any items from this map as prefabs, textures and/ or models.

This file may not be commercially exploited in any way.

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